Immature Skill Groups
Jr. Athletics (STR)
Scrambling -> Climbing
Racing -> Running
Paddling -> Swimming
Tumbling -> Gymnastics (AGL)
Jr. Biotech (LOG)
(none?) -> Cybertechnology*
Bandaging -> First Aid
(none?) -> Medicine
Jr. Close Cbt (AGL)
Jab -> Blades
Bashing -> Clubs
Brawling -> Unarmed Combat
Jr. Conjuring (MAG)
Banishing
Binding
Summoning
Jr. Cracking (LOG)
Scriptwars -> Cybercombat
Electronic Warfare
Scripting -> Hacking
Jr. Electronics (LOG)
Computer
Engine Search -> Data Search
Hardware
Scripting -> Software
|
Jr. Firearms (AGL)
Soakers -> Automatics
BB Guns -> Longarms
Water Pistols -> Pistols
Jr. Influence (CHR)
Lying -> Con
Manners -> Etiquette
Pressure -> Leadership
Arguing -> Negotiation
Jr. Mechanic (LOG)
Fixing Stuff -> choose a mechanic skill
Jr. Outdoors (INT)
Retrace Steps -> Navigation
Scavenging -> Survival (WPR)
Following -> Tracking
Jr. Sorcery (MAG)
Shielding -> Counterspelling
Charms -> Ritual Spellcasting
Jinxes -> Spellcasting
Jr. Stealth (INT)
Dress-Up -> Disguise
Sneaking -> Infiltration (AGL)
Hiding -> Palming (AGL)
Stalking -> Shadowing
|
Other Immature Skills Without Groups
Agility
Sling Shot -> Archery
Untying -> Escape Artist
Lock Picking -> Locksmith
Pitching -> Throwing Weapons
Darts -> Throwing Weapons
Body
Plunging -> Diving
Falling -> Parachuting
Charisma
Showing -> Instruction
Bully -> Intimidation
|
Reaction
Evade -> Dodge
Steering -> Pilot Ground or Water Craft
Intuition
Artwork -> Artisan
Finding -> Perception
Logic
School Knowledge -> Academic Knowledge
Make Impromptu Weapons -> Armorer
Experiments -> Chemistry
Rockets -> Demolitions
|
Immature Knowledge Skills
Many adult Knowledge Skills are appropriate to children. These are knowledge skills that "age out" at the GM's discretion, returning BP to the pool to be used towards adult Knowledge Skills later in life. Lots of information that adults take for granted are actually ideas that children are still getting the hang of.
Street Knowledge skills
- Adult Group Politics
- Adults to Avoid
- Attics & Crawlspaces
- Basements & Tunnels
- Bike Safety
- Gang Hangouts
- Getting around <neighborhood>
- Haunted Housing
- Hiding Places
- Important Adult Conversations
- Lies You Might Get Away With
- Local Bullies
- Local Collectors
- Local Stores
- Make-Believe Land
- Places to Avoid
- Plausible Alibis
- Playgrounds
- Safe Adults
- Safe Places
- School Rules
- Street Games
- The Rules
- Trid Shows
- What Adults Really Mean
School Knowledge Skills
- Art
- Mathematics (elementary, pre-algebra, algebra...)
- Reading
- Writing
- Geography
- History
- Sports
- Cooking Basics
- Music
- Disaster safety
- Fire Prevention & Safety
- Science (Basics: biology, geology, physics, chemistry, botony)
- Computer Basics
- Literature (Sci-Fi, Poetry, Fiction, Romance)
Not translated below this line.... work in progress.
Sixth World Knowledge skills
- Ancient Alchemy
- Artificial Intelligence
- Atlantis Research
- Chat Rooms
- Corporate Finance
- Corporate Politics
- Corporate Procedures
- Corporate Security
- Data Brokerage
- Data Havens
- Databases
- Demonology
- Dragons
- Elven Society
- Entertainment Politics
- Humanis Policlub
- Iconography
- Insect Spirits
- Legendary Hackers
- Magic
- Magical Theory
- Magical Threats
- Matrix Gangs
- Matrix Security Procedures
- Megacorporate Operations
- Megacorporate Policies
- Megacorporate Politics
- Megacorporate Research
- Megacorporate Security
- Metahuman Politics
- Metahumanity
- Miltech Manufacturers
- Parabotany
- Paranormal Animals
- Satellite Networks
- Spirit Identification
- Technomancers
- Tribal Politics
- Virtual Meeting Spots
Interests Knowledge skills
- 20th Century Comic books
- Astrology: Chinese; Mayan; Native American; Vedic; Western
- Champagne
- Cigars
- Classical Music
- Cocktails
- Combat Biking
- Conspiracy Theories; Corporate; Government; Policlub; Magical; Region; Group
- Cooking
- Cuisine
- Desert Wars
- Fashion
- Film: By Period; By Genre
- Flatvid Movies
- Folklore and Mythology: Historical Period; Region
- Gambling Card Games
- High Society
- Investing
- Japanese Culture
- Japanese Society
- Legendary Martial Artists
- Matrix Games: Dawn of Atlantis, Dark Eye, Grand Larceny; Killing Floor; Paranormal Crisis
- Meditation
- Music: Baroque; Classical; Funk; Jazz; Opera; Pop; R&B; Rock, 20th Century; Rock, Goblin; Romantic; Club Music; Powernoize; Rockabilly; Sinthcore; WizPunk
- Occult Knowledge
- Opera
- Philosophy: Aristotelian; Confucian; Daoist; Deist; Epicurean; Marxist; Nietzschian ; Objectivist; Socratic; Stoic; Zen
- Pirate Trid Broadcasters
- Poetry
- Popular Culture
- Pornography
- Role-playing Games of 20th Century
- Sci-fi Simchips
- Sim Starlets
- Spirits
- Sports: Baseball, Combat Biking, Football, Hockey, Soccer, Urban Brawl, Wrestling, Dog Fighting
- Steampunk
- Tir Tairngire Politics
- Tourist Trivia
- Troll Thrash Metal Bands
- Urban Brawl
- Weightlifting
- Whisk(e)y
- Wines: California Wines, Elven Wines, French Wines, Vineyards
- Woodworking
Language skills
- Arabic
- Chinese
- Danish
- English: Cityspeak; Hackerese; Netspeak; Trog
- Filipino
- Finish
- French
- German
- Hebrew
- Italian
- Japanese
- Korean
- Latin
- Military Jargon
- Norwegian
- Or’Zet
- Pig Latin
- Polish
- Portuguese
- Russian
- Salish
- Scientific Jargon
- Sign Language (by region/country)
- Sioux
- Spanish
- Sperethiel
- Swedish
- Linguistics: Algonkian; Armenian; Athabascan; Baltic; Basque; Canddoan; Celtic; Chukchi; Creole; Dravidian; Egyptian; Eskimo; Esperanto; Finnish; Germanic; Greek; Hamitic; Indic; Indo-Iranian; Iroquoian; Italic; Interlingua; Japanese; Korean; Khoisan; Malayo-Polynesian; Mayan; Mon-Khmer; Mongolian; Muskogean; Niger-Kordofanian; Nilotic; Oto-Manguan; Papuan Family; Romance; Salish; Semitic; Sino-Tibetan; Siouan; Sioux; Slavic; South American Indian; Tlinglit; Tsimshian; Tungus; Turkic; Ugrian; Uto-Aztecan; Zuni