Matrix Text Game — 3 of 11

The Crisses

Release 12

Section 2 - Tutorial Scenes

[A scene is like a grouping of events. It allows us to have sequential events, consequences that last until they're taken care of. In terms of this Matrix simulator, Combat and Alerts are both scenes. Combat can take place inside of other scenes. System alerts and combat scenes are recurring -- so you can trigger an alert multiple times, or go into combat multiple times. I've also made the tutorial a scene, so that we can have different layers of tutorial if needed.]

Matrix Tutorial is a recurring scene.

Matrix Tutorial begins when the player is in Tutorialville.

Matrix Tutorial ends when the player is not in Tutorialville.

Tutorial Alert is a recurring scene.

Tutorial Alert begins when Tutorialville contains a breached node.

Tutorial Alert ends when the number of breached nodes in Tutorialville is less than 1.

[Let's activate the IC.]

When Tutorial Alert begins:

Now all the ice in Tutorialville are combative;

if the player is in Tutorial Town and The Tutor Samurai is in Tutorial Town:

say "The Tutor Samurai has drawn his katana.";

[Although I have no current circumstances where the player will be stealthy again yet...I might eventually have something do so...]

When Tutorial Alert ends:

Now all the ice in Tutorialville are peaceful;

Now the player is stealthy;

Now all the icons owned by the player are stealthy;

[This is to remind the character that this system is on alert.]

Every turn while the player is in Tutorialville and Tutorial Alert is happening:

say "The alert is still sounding.";