Matrix Text Game — 1 of 11

The Crisses

Release 12

The story title is "Matrix Text Game".

The story author is "The Crisses".

The story headline is "A Shadowrun Matrix Simulator".

The story genre is "Game Assistant".

The release number is 12.

The story description is "A play-along version of matrix interactions to help speed play at live pencil-and-paper games. Other uses: GM can test matrix threats/features, can help to train new hacker & technomancer players.

Image credit: Unmaterial Tower by Lance Sheilds (cc/by, cropped & color-adjusted)."

The story creation year is 2012.

Release along with an interpreter, cover art and the source text.

Release along with a file of "Sample Character" called "Myth.i7x".

Release along with a file of "Shadowrun Matrix Extension" called "Shadowrun Matrix.i7x".

Release along with a file of "Release Notes" called "ReleaseNotes.rtf".

Use undo prevention and the American dialect.

[There's a lot going on, so don't change these lines. This makes it so that the game doesn't crash.]

Use MAX_OBJ_PROP_COUNT of 256.

Use MAX_PROP_TABLE_SIZE of 2000000.

Use MAX_STATIC_DATA of 5000000.

Use MAX_OBJECTS of 4000.

Use MAX_ARRAYS of 4000.

[include the Shadowrun Matrix rules so that Inform even has a clue what to do.]

Include Shadowrun Matrix by crisses.

[Include the player's character file.]

Include Myth by Soulfire.

My Commlink houses Matrix Persona. My Commlink is revealed.

The mission of Matrix Persona is "Find out what '84 Sorayama' means."

[Set the game's default noise level. It can be quiet (no die rolls) or noisy (show successes/glitches).]

The current noise level is noisy.